Sledgehammer is developing the game for those three platforms, while High Moon Studios is focusing on PlayStation 3 and Xbox 360. The last two games in the Call of Duty series –– Black Ops II and Ghosts –– both released on the Wii U, and were ported by smaller teams at Treyarch. It's unclear why they won't be doing the same for Advanced Warfare, but Condrey confirmed their absence this time around.Advanced Warfare is the first game in the series to be released following the switch to a three-year development cycle, which Activision said gives the developers more "freedom to fail," thereby encouraging improvements in the long-running series.
"For the first time, this year's Call of Duty game, and future Call of Duty games, are being built on a three year development cycle," the publisher said. 'There are several advantages to doing this, the first is, of course, quality. This will give our designers more time to envision and to innovate."
This new structure –– as opposed to the previous Infinity Ward/Treyarch back-and-forth –– ostensibly puts Treyarch on deck with a 2015 release, and Infinity Ward following the next year.
IGN has reached out to Activision for comment on its decision to skip the Wii U this time around. Stay tuned for any updates to this story. Mike Mahardy is a freelance journalist writing for IGN. He is also reading Diary of a Bad Year by J.M. Coetzee. To hear Mike's thoughts on it, you can follow him on Twitter.